AI Insights · Timothy · July 2024
Top 5 Casual Games on iOS in Turkey: Q2 2024 Performance
Discover the performance trends of the top 5 casual games on iOS in Turkey during Q2 2024, including downloads, revenue, and active users.
The second quarter of 2024 saw notable trends in the performance of the top 5 casual games on the iOS platform in Turkey. Here's a closer look at how each game fared:
Royal Match from Dream Games showed a consistent increase in weekly revenue, starting at around $57K in early April and peaking at approximately $114K by the end of June. Downloads fluctuated, beginning at 16K and dipping to 11K mid-quarter before rising to 15K by the end of June. Weekly active users (WAU) started at 393K and saw a steady climb, reaching 426K by the end of the quarter.
101 YüzBir Okey Plus from Zynga Inc. experienced a significant rise in revenue, starting at $60K in early April and peaking at $101K by mid-June. Downloads decreased from 25K at the beginning of the quarter to 21K by the end. WAU began at 538K and saw a dip mid-quarter to 452K before recovering to 474K by the end of June.
Candy Crush Saga from King had a steady revenue increase, beginning at $50K in early April and reaching $81K by the end of June. Downloads varied slightly, starting at 15K and ending at 14K. WAU saw a notable increase from 171K at the beginning of the quarter to 166K by the end of June, with a peak of 187K mid-June.
Zynga Poker ™ - Texas Hold'em from Zynga Inc. had fluctuating revenue, starting at $27K and peaking at $54K by the end of May, before settling at $43K by the end of June. Downloads remained relatively low, starting at 1.6K and ending at 1.4K. WAU saw a gradual decline from 138K in early April to 130K by the end of June.
Finally, Gardenscapes from Playrix experienced steady revenue growth, starting at $30K and reaching $41K by the end of May before stabilizing around $31K by the end of June. Downloads began at 12K and saw a decline to 9K by the end of June. WAU showed slight fluctuations, starting at 43K and ending at 45K, with a peak of 49K mid-May.
The data highlights the dynamic nature of the casual games market in Turkey, with varying trends in downloads, revenue, and active user engagement. For more detailed insights, visit Sensor Tower.